Portfolio
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Highway Code - Level Design
This is a project I worked on during the collab module where I played the role of a junior to design and create the level.
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Spatial Bubble Map
This is a Bubble map I produced for one of the first frameworks I was given at University. Peril was a game in which you moved around a dungeon killing different enemies and interacting with switches to progress.
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Blaster Level Design
This was made during the level design for the Blaster Framework. As you can see I have highlighted where each turret will be as well as where different pieces of the environmnt will be situated, this was one of my final revisions of this particular level design.
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World Diagram
This is amongst the world diagrams I produced for a framework we were given called Blaster.
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Displaying Testing Feedback
This was made during my final year at University. During a Multiplayer Level Design Module. I think this is a better way to display participants responses.
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Planning for Solutions
This is the step after compiling the responses. I had now understood all of the responses and thought how I could work to act with them.
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Weapon Diagrams
This is a weapon I designed for a framework I was given at University as part of one of my modules.
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Education
Currently in the 3rd year of a Computer Games Design course at Staffordshire University.
Previously acheived a D*D* in Creative Media studying Games Technology at Access Creative College.
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Skills
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Experience
Studied Games Technology at Access Creative College (2 years)
In the 3rd year of BSc Computer Games Design at Staffordshire University.